Ultra-Indie Daily Dose: Redundancy And The Horrors Of Automation
Hello, you glorious gluttons for all things indie horror! Are you just starving for the newest of the new, the most unknownest of the unknown? If so, you’ve come to the right place. Welcome to the Ultra-Indie Daily Dose! In this series, we’re going to pick a new game every day from an indie horror creator you’ve probably never heard of. No million-dollar budgets or factory productions. This is the space for the little guy with not but a developer toolkit and a dream. So if you’re down to roll the dice on something different, then stick around and check it out!
Our Daily Dose today may hit close to home in this brave new world. Redundancy is a game by itch.io developer Anton Bezett. Created for the Screamlite Jam back in July, it takes place in the near future, where automation is really beginning to take hold in the workplace. More and more jobs are being taken by machines, and the company in this short horror experience is eager to get on with it.
Redundancy has you in the role of an IT specialist. The office you work in has had some server issues, and your job is to reset all the computers that have been affected. A simple task, since computers can be fixed by simply pressing the ‘fix’ button. However, this is a Daily Dose. You already know the office holds some dark secrets relating to the gigantic mechanized trash cans walking about.
You can try Redundancy for yourself on itch.io by clicking here.